This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.
We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
Back in my day, we had to use a light path node. Kids these days are so spoiled...
You're mind can be blown Blanch, not your brain
o wait nvm
my mind has been blown
A sword floating in mid air is just that it has magic
That's a lot easier than it was pre-2.8.
I am going to try and do craigslist stuff with my current skills
theres that awesome new Ctrl + T
I'll try that spikeyxxx
Ben, you can also change the exposure of the render in Color Management