This event is part of the October 2018 Class, "Shading & Lighting with Blender"
This first week is a shading and lighting crash course. We're overviewing render engines like Cycles, Eevee, material properties, node editing, mixing BSDFs, the Principled shader, lamps, HDRI's, and Global Illumination.
Bumples!
Huh.
Ooooh....
There is Ambient Occlusion node in 2.8
Yeah, lighting is a whole discipline itself.
And to think I was beginning to understand lighting, this is a lot more in depth than I ever went.
👍
Damn that looks goooood.
Underwater kind of vibe.
HDRI-Resource: http://hdrlabs.com/sibl/archive.html