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Presenting a sculpture in the best light

Originally this was a surprise second project following the eyeball stream. In the trailer for the Fundamentals of Digital Sculpting (Blender 2.8) course I teased the rendered shark and here's where I teach you how to do it. The idea is to present the shark sculpture - and by extension, any plain grey model - in the best possible light.

For the underwater context of this scene we will employ Eevee, procedural texture textures, volumetric "fog", particle systems, and texture displacement courtesy of texturehaven.com.

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