This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
I jsut love the new collection system
Thats cool
mmetaversedeveloper Because the order they're placed in determines how they can look and oh boy can they look funky if done in the wrong order.
Question about homework: Are there any limitations or can we also make a character or a scene from a movie for example?
Collections are awesome. It's like better of layers and groups
Yeah collections are great.
True Jake
Why does the order of modifers matters?
uh oh huge change justification coming up
both thanx Kent and Julian B