This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
There can be only one...
Hey ya Jake!
Heya silent and Char!
Hi Char =]
Ha - yeah, sometimes I'm a sucker for making sure the back side of an object that will never been seen in the final render is still accurately modeled and detailed.
They own it... rules are tough
Hey Char
hey ya Christina, man 4 pages already?!
hey ya silent!