This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
😂
... or a smooth shader
too puny
CG jokes
lol pavel!
Creme? Just decrease bump map multiplier
lol Scott
They have cremes for that now
Kent face is bumpy
I know that pen, I have one just like it, it's from the Intuos tablet