This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
So then you can see a picture in blender ?
I really wonder why Clipping still isn't checked by default.
a blue print is lake images from different sides of a object, that you can then kind of trace over.
Ow that is indeed handy.
I'll be using clipping for 2.79. Definitely don't want t cross over to 2.8 yet
QUESTION: How do we change the origin?
yyukinoh1989 a blueprint is a set of drawings of an object from different views - like the top, the front, and one side, for example. And you can use those drawings as a guideline to help you model the object.
yea what's a blueprint
ya
Yukino it is an image to be used as a guideline