This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
yyukinoh1989 It is, but I can't give a general explanation, it depends on the modifiers and what you want to achieve
The want to make that perameter panel more permanent in the future if I'm correct.
Not in Houdini!
I'm such a punny guy
Oh, Aaron lol
Your mesh looks very friendly, so cordial.
Question: is it important what modifier comes first and what afterwards ?
those modifiers are really handy
Yeah, modifiers get a little buggy.
this only work on the LAST action made, so if you do a grab you can no longer modify the mseh you added
You old fuddy duddies. Join us!