This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
100hrs sounds perfect
Simple texturing or less simple?
If I do my homework while at the office, then I guess it's workwork
yeah it's good, but keep in mind I've bought 3ds' exclusively for mh (making it like a $200 game)
The side with the softer landing?
I'm on the fence and I don't know what side to jump off
Is it as good as it seems Reltz?