This event is part of the August 2018 Class, "Getting Started with 3D Modeling & Blender"
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussion and demo today revolves around the technical art of “pushing and pulling verts”, as modelers affectionately called it.
We're piggy-backing off the Mesh Modeling Fundamentals course and Mesh Modeling Bootcamp here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
sadicus You're welcome, I am curious if it will work so I'll do some experimentation too.
Thanks@, Matthew, Jake
thank you Jake . you too Kent it was a great livestream
They'll "stick to" the mirror and that's how you will know they are correctly merged.
If you are using the mirror modifier and have clipping turned on, you can drag all of the center verts toward the mirror to make them merge at that point
That's actually a good question. Selecting say a whole line of verts, and having them merge only with other verts that are within a certain threshold, instead of all merging together. I'm not sure how to do that.
sadicus Would selecting the verts with "individual pivot points" mode help?
sadicus I think you're after ALT + M with verts selected. That will give you the merge menu
Bye everybody
Q: select multiple verts and Merge without merging to 1 vert. like merging a mirrored Character center seam. If The verts are right next to each other they will merge. Merge distance threshold.