• Kent Trammell(theluthier)

    oh whoops..did I say anything incriminating? Probably just humming the smash brothers theme..

  • Thibaut Bourbon(tbrbn)

    haha I got scared for a second

  • s
    smurfmier1985

    Typing and breathing haha

  • s
    smurfmier1985

    Yeah I hear him toooo

  • Thibaut Bourbon(tbrbn)

    or ?

  • Thibaut Bourbon(tbrbn)

    we can here you !

  • Jake Korosi(jakeblended)

    Oh wait....I did have the wrong game. The dev layoff was for "The Walking Dead", not Red Dead.....ugh, here's me, spreading misinformation
    https://variety.com/2018/gaming/news/walking-dead-game-developer-hit-staff-layoffs-1202952915/#!

  • s
    smurfmier1985

    Looks great :D

  • Kent Trammell(theluthier)

    It's about time, right?

  • Char Hunter(Char)

    hey ya Geoffrey

Get instant access to this Live Stream.

The Principled shader is an excellent addition to Blender's shader system. But I've also seen enough confusion and misconception about the uber shader to warrant a discussion.

In this live stream we'll talk about what the Principle Shader is, when it's useful, and when it's not so useful.

NOTE: Example files have been made available to download by clicking the down-arrow-cloud button to the right of the title below the video.

Materials Rendering