I mean those paper things with one eye red and the other blue.
Kent Trammell(theluthier)
Instead of glasses you would just walk around you model using your phone as a viewer, right?
Kent Trammell(theluthier)
You're plennnnnty relevant Omar, don't worry 👌
Lluís Donat(llusd)
Ok.Thank you!
William Miller(williamatics)
I just want to make great art ad have it viewable with 3D glasses. That would actually be a great course. How do you set up your renders for 3D glasses?
Kent Trammell(theluthier)
And I think the same is true for PBR, as another example. Cycles (offline rendering) teaching us the concepts and transitioning that understanding to new technology is much easier than learning from scratch
Kent Trammell(theluthier)
I think Gonzo saying AR is more of a 'mindset shift' than learning new skills - that's key to remember.
Lluís Donat(llusd)
I have windows10 pc and a mac pro book 2010 (too slow) that's why to just let compile on mac
Omar Domenech(dostovel)
I’m afraid now we have to re-learn so much stuff in order to stay relevant in the field of 3D
In this live stream we'll be talking about the new Augmented Reality Development Kit course that teaches you how to build AR apps using Apple's ARKit and Unity 2018. Any questions you have about AR or what this course entails let us know!
QUESTION: Can you make virtual holes in objects?
I mean those paper things with one eye red and the other blue.
Instead of glasses you would just walk around you model using your phone as a viewer, right?
You're plennnnnty relevant Omar, don't worry 👌
Ok.Thank you!
I just want to make great art ad have it viewable with 3D glasses. That would actually be a great course. How do you set up your renders for 3D glasses?
And I think the same is true for PBR, as another example. Cycles (offline rendering) teaching us the concepts and transitioning that understanding to new technology is much easier than learning from scratch
I think Gonzo saying AR is more of a 'mindset shift' than learning new skills - that's key to remember.
I have windows10 pc and a mac pro book 2010 (too slow) that's why to just let compile on mac
I’m afraid now we have to re-learn so much stuff in order to stay relevant in the field of 3D