• n647

    yea is a nice change :3
    now for some coffee before the class :D

  • Omar Domenech(dostovel)

    They were just so damn good

  • Omar Domenech(dostovel)

    I ate the cookies before the stream started

  • Omar Domenech(dostovel)

    I am sorry, I am so sorry

  • Kent Trammell(theluthier)

    Agreed, Jake

  • n647

    thanks :D

  • Jake Korosi(jakeblended)

    I really like that our @ name appears next to our username in the chat. It makes @mentions much easier I think.

  • Kent Trammell(theluthier)
  • Kent Trammell(theluthier)

    Good deal n647. I'm always very impressed by fulltime freelancers 💪

  • Kent Trammell(theluthier)

    Hi Jake!

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering