Modeling Efficiently with Modifiers
This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.
Rendering for Realism...with Cycles
Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.
Good day concescence
whats up guys
Zelda anyone?
Hi Phil
We have the gravestone, now the lantern, next up is Dampé
too cold to be fall still
Here it still feels like summer
hoi hoi stream
everyone re-load the page if your stream isn't live
Hi Karen :)