Keep Me Where the Light Is
This is the third lighting match stream where the idea is to learn about appealing lighting through imitation (links to previous streams below). As artists we all should have an inspiration folder of artwork that sharpens us. The goal with these exercises is to pick an image with impressive lighting, analyze it, and recreate it.
This time we will look at a striking style by Julien Kaspar:
What You Will Learn
- Previously we've used Cycles but this time we're using the cool new kid on the block, Eevee.
- Lamp-only rendering (no HDRI's)
- Volumetric fog accents
- Procedural sparks
Many members of the CGC Blender Community have participated in the forum thread about the same topic. Take a look at the examples there and check out the previous streams:
Related Streams
Thanks Kent:)
the plane with sparks, I have it completely messed up
Hey guys, join the community discord server. We could really use more females, and members who does something else than Blender.
https://discord.gg/jAhCH4
It's all because Blender didn't act out
[Q} can you please zoom in on that part please
Brilliant. I am getting ideas. I could use those flying sparks as splattering paint on surface.
[q] i missed something the sparks are messed up
Howdy is basically 'Hello'. :)
Oh! I didn’t know you could over crank the value, that’s neat
Screen cast keys classic