This event is part of the October 2018 Class, "Shading & Lighting with Blender"
Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.
I used 'film' instead of 'filmic' with my car because it looked much better, don't know whats the difference between them though it just looked good
Pop quiz!
Filmic is more meant for true photorealism - Kent you said your rim-lighting is "cheating", using artistic license to create more drama. So, not true photorealism, and thus not really what Filmic is designed to improve.
@theluthier filmic is not a magick bullet, it's more realistic color space or something. For archviz it's must have I think.
i agree with kent
I love it, but in my defense I started using it within like a month of starting 3D.
same here jhon this looks interesting to me
mmalhomsi filmic is by default since 2.79. Blender guru has a good video about it. "The Secret Ingredient to Photorealism"
think you could render the Background aparte and composite things toghether?
i had literally never seen the vector curves before this stream... so thanks!