• Aaron Rudderham(thecabbagedetective)

    Looks kinda rusty.

  • R
    Rita G

    I am slowly learning the vocabulary of those nodes.

  • R
    Rita G

    I will have to check out that ambient occlusion and learn about it.

  • k
    kjcummings

    yeah the inside

  • Grady Pruitt(gradyp)

    I did consider doing that, Pavel.. just ran out of time

  • s
    smurfmier1985

    gotta learn baking then :)

  • Pavel Mazanik(nekronavt)

    ssmurfmier1985 for a sculpt you can use dirty vertex colors. Or bake AO map in cycles and use it in EEVEE later

  • Aaron Rudderham(thecabbagedetective)

    nekronavt Damn you're a fountain of knowledge at this point, you've told me like 3 things this stream I didn't know.

  • s
    smurfmier1985

    sadness :-(

  • s
    smurfmier1985

    correct grady

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This event is part of the October 2018 Class, "Shading & Lighting with Blender"

Character lighting is a very intentional art and how to do it well is often a mystery. This week we'll look at how to develop striking character renders, build simple materials that accentuate your model, and even how to "paint" you character with light for more surreal effects.


WEEK 1 WEEK 2 WEEK 4

Classes Materials Rendering