Building a fully playable beginner-friendly Unity game, fast? No problem.
In December, our new course "Tank Ball" drops. Take a sneak peek at the game project course and find out how it was created.
Ask us anything about game design, Unity and CG Cookie. Jonathan Gonzalez and Jonathan Lampel will be there to answer and are excited to hang out!
Oh, misunderstood the question dostovel. Something like this https://kotaku.com/horizon-zero-dawn-uses-all-sorts-of-clever-tricks-to-lo-1794385026
It's all smokes and mirrors
dostovel It doesn't load in the entire map at once. It only loads what you are currently seeing up to a certain distance and then reduces the graphics the further away something is. Google LOD. That's why strong graphics cards are so desirable in the PC gaming community. Graphics cards are excellent at calculating stuff at extremely high speeds. If you'd rely on your CPU to calculate the world while you are turning, you'd have to wait up to an hour every time you turn your view by even half an inch.
QUESTION: Sorry if I missed it, but did you do any prototyping before settling on certain mechanics or not? What did you try?
dostovel I would imagine it's just a texture and at different zooms it loads in more details or less details.
QUESTION: In the Tank Ball course, do you go through the design phase?
Cool lampel! The animated door sounds great :)
I mean how is that even technically possible?
QUESTION GONZO: Do you know how in the world Rockstar makes the whole map load in its entirety in Red Dead Redemption 2? so much detail at once!
Yeah the 2.8 download server is getting creamed right now.....might be best to wait until later in the afternoon.