This stream is part of the June 2018 Class: Vehicle Modeling with Blender
Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
And for an animation
Would Alt S improve it perhaps?
Seen that, it's kind of a hack
In the nodes it triangulates the geometry
Omar: https://cgcookie.com/tutorial/rendering-a-wireframe-overlay
well, it looks better for sure.
Adds geometry
Try the wireframe modifier.
some times you need to make your base mesh a deformed mess to make it smooth to the shape you want.
QUESTION: What do you do to export a wireframe to showcase your topology in a render? the tools in Blender currently triangulate your mesh to show the wireframe