• Kent Trammell(theluthier)

    C'mon Omar, you can't like it *all* ;)

  • Jake Korosi(jakeblended)

    Heh

  • Aaron Rudderham(thecabbagedetective)

    Then there's rigging which for me is nothing more then a tolerance.

  • Omar Domenech(dostovel)

    By Apples Kent means iPhones and iMacs

  • Omar Domenech(dostovel)

    Then I'm I'm doing animation I'm like dude I really like animating

  • Jake Korosi(jakeblended)

    Good day William

  • Aaron Rudderham(thecabbagedetective)

    Hey there William

  • Kaj Suominen(louhikarme)

    maybe a hotrod too by the end of this month. :)

  • Omar Domenech(dostovel)

    Then when I'm texturing and shading I think to myself, dude I really like shading and texturing

  • William Miller(williamatics)

    Hello there!

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This stream is part of the June 2018 Class: Vehicle Modeling with Blender

Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

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