This stream is part of the June 2018 Class: Vehicle Modeling with Blender
Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
I almost forgot to tune in, but fear not im hear now!
Hello Jack
hola jack!
Hey Jack!
Hello!
houdini is more simulation and procedural stuff rather than pure modeling.
Hello everyone!
Yeah man, I hear you Omar. I feel the same with other areas of CG. I love it all, animation is just something I always made my way back to.
Yep we're talking modeling + vehicles today and the rest of the month
I've never tried Houdini, does it have all the features that blender and maya have?