This stream is part of the June 2018 Class: Vehicle Modeling with Blender
Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
Does Hard Ops increase the workflow a lot?
QUESTION: Will I still be able to put game ready models up for grading or should I just go for best render result for grading?
QUESTION: will the lecture slides be available for download?
I use Blender in a Maya pipeline too
Super helpful to hear that Kent!!
Smooth preview
Formed?
Perforated?
No worries Darren
Hello Darren