• d
    Greg McKim(doulos4iesou)

    QUESTION: do booleans tend to use/leave triangular polygons?

  • Thibaut Bourbon(tbrbn)

    it's veeeeery convenient for kit-bashing

  • Thibaut Bourbon(tbrbn)

    booleans is more an engineer approach, and hard-ops is what makes the workflow the closest to nurbs modelling

  • Kaj Suominen(louhikarme)

    Kent, hardops is like sculpting. you need lowpoly for it (if doing game assets) :)

  • Char Hunter(Char)

    Plating generator on the BM

  • t
    Gav Manning(tigershark)

    Meshmaster and box cutter

  • Nate Towle(clean3d)

    QUESTION: Is a boolean workflow the same as constructive-solid-geometry?

  • Kaj Suominen(louhikarme)

    hardops works very well for game models too. though obviously will need lowpoly for actual game asset.

  • Darren McBain(oboshape)

    still keep getting the booleans the wrong way around and have to go with trial and error each time :)

  • William Miller(williamatics)

    What about Mesh Machine?

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This stream is part of the June 2018 Class: Vehicle Modeling with Blender

Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

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