• Darren McBain(oboshape)

    yeah that was one of the main thing in the bootcamp that Jonathan drilled in was the perimiter loops

  • William Miller(williamatics)

    I see triangles.

  • Jacek Zakowicz(jacekz)

    I get it. Thanks.

  • Kaj Suominen(louhikarme)

    Jacek, you can, however, you'll need to cleanup lot of the triangles.

  • Jacek Zakowicz(jacekz)

    QUESION: can boolean and subd workflows be combined in one model?

  • k
    kjcummings

    lol "mrdojo" that's a cool name. me likes

  • m
    mrdojo

    true, but booleaned objects still transfer fine between apps (max, modo, Blender,zbrush all fine in my tests)

  • Pavel Mazanik(nekronavt)

    Booleans is great with dyntopo sculpting :)

  • Kaj Suominen(louhikarme)

    Greg, yes, booleans needs cleanup.

  • m
    mrdojo

    yes, all transferable in my tests but you can run in some "smoothing" issues for your complex boolean assets but usually they can be resolved easily.

Get instant access to this Live Stream.

This stream is part of the June 2018 Class: Vehicle Modeling with Blender

Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

Classes Modeling