This stream is part of the June 2018 Class: Vehicle Modeling with Blender
Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
that should do the trick
you have one quad between these triangles you can cut that quad in half and merge with these triangles
Yeah hair can be a nightmare that way
My hair systems eat my gpu memory long before my polygons ever do heh
when you slide it was it G G short cut
Too much geometry and you'll get the CUDA error
You have to watch out though for your graphic card memory limit
oh that's a good shortcut Valdo, ill need to remember that
I always end up with 3 levels.
While in edge select mode, Ctrl-X will dissolve edge. Same for vert/face mode to dissolve verts/faces