• Bartosz Piłat(krajca)

    that should do the trick

  • Bartosz Piłat(krajca)

    you have one quad between these triangles you can cut that quad in half and merge with these triangles

  • Jake Korosi(jakeblended)

    Yeah hair can be a nightmare that way

  • panboy

    My hair systems eat my gpu memory long before my polygons ever do heh

  • m
    mleonard17

    when you slide it was it G G short cut

  • Omar Domenech(dostovel)

    Too much geometry and you'll get the CUDA error

  • Omar Domenech(dostovel)

    You have to watch out though for your graphic card memory limit

  • panboy

    oh that's a good shortcut Valdo, ill need to remember that

  • William Miller(williamatics)

    I always end up with 3 levels.

  • v
    Vlado Tasner(vlado159)

    While in edge select mode, Ctrl-X will dissolve edge. Same for vert/face mode to dissolve verts/faces

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This stream is part of the June 2018 Class: Vehicle Modeling with Blender

Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

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