This stream is part of the June 2018 Class: Vehicle Modeling with Blender
Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
you were showing that with matcap material etc
I have a feeling that every non standart question about blender capabilities has answer "There is addon for it"
Not in Blender, its in 3DS Max, always wanted that in Blender
You can find it in the specials menu.
Omar, flow connect is not in Blender. We have been asking for it for years :P Maybe MASCHINE can make it.
QUESTION: how would you fix that dent that does not follow the sphere shape properly on the previous orb model? Would you use shrink wrap with new sphere target and add some geometry?
But you can do that with Bridge Edge Loops & using the options
QUESTION: Have you seen the hard-surface course that Gleb ALexandrov and Aidy Burrows are working on?
I wish Blender had that.
QUESTION: What about the Edge Split modifier?