This stream is part of the June 2018 Class: Vehicle Modeling with Blender
Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week, we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!
yeah, just opening up thenow (after i boil the kettle) and get back to it
Good topology, all quad tip
Subdivide a cube, delete half and that is your nose cone
I know what you can do
That memory came rushing into my head
Jonathan Williamson ended with the tip really small so as to hide the pinching
Oh I remember that
best get back to the plane lesson, nose cone is doing my nut in. trying to get it smooth without a mr whippy tip :(
That was like Neo in the end of The Matrix
babdaboom,, tshhh lol Omar