In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, I anticipate making a sprint toward home plate! I plan to finish detail sculpting and calling this guy 100% sculpted.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
I agree it is helpful to see the real world idea of making mistakes and how the thought process of fixing it works...
could always look up elven anatomy
vvaculik 3D printers will not print ngons you have to run the model through software called a slicer and the slicer does not understand ngons as cody mentioned it is triangulated on export to stl file format...
Don't apologize. This is great experience for all of us on the life of a 3D artist
Oh yes, now the goblin is one mesh.
on dyntopo
hahahahaah I'm just having a blast here. :) The funniest stream
symmetrize
jjohn crawford yes but everything gets triangulated at export
Listen to the creepy music :O