In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!
At this point, the base model is blocked out and I've spent some time working out the head shapes. I hope to finish "level 1" of sculpting in episode II: Where every part of the sculpt is roughed in.
Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.
CC Music Attribution
But when you cult an then repot, there is a base and the floating feeling goes away
Poly modeling feels uncomfortable at times because it feels there is no reference as the mesh is floating in the air
the sculpt*
looks like one shoulder is a lot thinner than the other on the goblin.
Yah, I reckon I'm adept enough in polymodeling, but I'm really trying to improve my sculpting now, which makes these streams all the better.
Mid 80s skateboard graphics. I had 3 or 4 decks I could draw from memory.
I liked making the Star Fox R-wing a lot
I'm not at that stage yet. I'm trying to model what ever I see in the real world in the room I'm in.
Modeling a ship is good idea. I tried once and it was not easy. I left alone that project.
vvaculik :D