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    John Crawford(vaculik)

    Was waiting for this. Never a better time to learn some sculpting.

  • Michal Zisman(michalzisman)

    dostovel hahaha yeah, clients are a pain in the you know what. And they usually don't rely on the artist's experience and knowledge and ask for the strangest things =/

  • Omar Domenech(dostovel)

    Greeeeat

  • Kent Trammell(theluthier)

    Ok chat, just pushed it live so give the page a reload if you're already here!

  • Omar Domenech(dostovel)

    I keep a small list of things that come to my mind, I write them down and some day, little by little ,I start working on them, it is great practice and it is cool to take on passion projects. You'd think real work for clients you'd be more eager to share, but the truth is clients always make things worst asking for changes upon changes, to the point that you just say I'm not going to but that in my portfolio

  • Michal Zisman(michalzisman)

    dostovel Oh yeah! And I also know what you mean, that feeling you get when something finally starts to take shape and look good.

  • Omar Domenech(dostovel)

    Dude thanks, I'm glad there is someone waiting for something I'm doing :)

  • Michal Zisman(michalzisman)

    dostovel So we'll just have to wait, ha? :) The last thing I did, small as it was, I really took my time with it, since after participating on some competitions/challenges, I was kind of burn out.

  • Omar Domenech(dostovel)

    But then when it starts to take shape and you think it looks cool, then you are eager to finish it and show it to everyone

  • Omar Domenech(dostovel)

    But I think I like it that way, because there is always such a rush when you are working for a client that when you can work something on your own passion, it's nice to go at a slow pace

Get instant access to this Live Stream.

In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!

At this point, the base model is blocked out and I've spent some time working out the head shapes. I hope to finish "level 1" of sculpting in episode II: Where every part of the sculpt is roughed in.

Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.

CC Music Attribution

Modeling