Ready to be a Mesh Modeling Machine?
Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow. You can grab a copy using the links above if you'd like to come prepared with questions and / or follow along with the demonstration.
May I answer?
QUESTION: If you could buy only one from the four add ons presented, which one would it be? sorry for putting you one the spot there
maybe you have to reapply after edit?
It could
That would replace my shrinkwrap-modifier technique for fixing shading under surface details.
Can you keep on editing this base object or the normals are getting messed up?
Ohh....that is pretty neat.
yeah making these creases looks really cool and usefull in DECALm.
I guess new feature called "plug" will "replace" most of the DECALmachine use cases.
OK clear now. Thanks Jonathan, makes sense now.