Ready to be a Mesh Modeling Machine?
Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow. You can grab a copy using the links above if you'd like to come prepared with questions and / or follow along with the demonstration.
Hot diggity dog.
Liquid spotted!
This is cool, this reminds me of CAD functinality in a SubD environment. Very impressive.
This looks great.
Dude I'm loving this add on
Oh I'm -really- liking this addon already.
QUESTION: Does that functionality works seamlessly with Hardops and Boxcutter? or do they cancel each other and all hell breaks loose
that unbeveling is awesome
Indeed
Dang that looks useful