Join me in exploring the new features and enhancements of the next version of Blender! Highlights include:
- Cycles denoising
- Principled BSDF shader
- Filmic color management
- Shadow catchers
- Application templates
- Grease Pencil improvements
- New and improved modifiers
- And more!
PTEX I think use the coordinates from the faces or something like that
https://www.fxguide.com/featured/udim-uv-mapping/
Without Unwrap!? that is surely black magic
Any improvements in the viewport speed for 2.79? opensubdiv improvements? openGL? or we need to wait for 2.8 to get the updated OpenGl ? moving the character "Vincent" is crazy slow in my GTX 970 :(
Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering: No UV assignment is required!
PTEX ;)
This is going to make cloth sims so much better
I wanna know if they made changes in the particle system? Specifically the difference in in appearance between preview and render.
I can't imagine any other way, any other kind of magic
Is there any other software that uses a different mechanism other than UV?