Here at CGCookie, we refer to the Blender Market as our "startup". It represents another facet of the CGC mission: Enabling artists to be successful. It's a platform that offers Blender artists a place to earn income by selling Blender products, such as add-ons and shaders.
We've got Matthew Muldoon (Market Manager & creator of blendswap.com) and Jonathan Williamson on stream today to discuss the philosophy and mission of the market as well as how to best harness the platform to earn income.
Yep, portfolio needs time. I'm working on that for months.
I know it is kind of bad form to say I make this much on blender but on balance it helps promote blender for younger say high school students etc
ssephirothtbm that would be pretty awesome. Similar to the asset store built into Unity.
What method of payment transaction do you use to pay your vendors?
Any plans to maybe and addon for connecting blender with the store, so I could possible browse store category and maybe buy and import the model directly into blender
nnejimmy We're working on making more, but do have quite a few already: https://cgcookie.com/flow/introduction-to-game-asset-creation
https://cgcookie.com/course/intro-to-normal-map-modeling-for-games
https://cgcookie.com/course/modeling-weapons-for-a-first-person-shooter
I love some of the weta research. I have never read any of it. What is your opinion based on being inspired but not copying tool workflows?
ah back
stream down?
Thanks Kent, i01 serves as a motivation for tangible progress, but ultimately I'm looking to find income, so this stream is very insightful so far.