LET'S TRY THIS ONE AGAIN. Originally this event was scheduled as the last stream of 2017. Unfortunately, an apocalypse of technical difficulties left us without a paddle and we had to cancel. With tails between legs, we retreated, recovered, and have since done several streams in 2018 successfully. So we're giving this topic another go and adding a fourth voice to the conversation: Animator extraordinaire, Wayne Dixon!
Blender has its fanboys, its haters, its utilitarians, its leachers. Given that Blender is powered by the open source movement, it's easy to become fanboys and fangirls. But is that a good thing for Blender or for Blender artists? Blender is free and it's easy to utilize as such, but its also easy to suck it dry; not give anything back. Surely this isn't good for Blender, but is it wrong?
Where do CGCookie instructors fall in this discussion? Find out in the stream with me (Kent), Jonathan Lampel, Jonathan Williamson, and Wayne Dixon! It will be a delightful cocktail of close-minded opinions and practical insight about defining a relationship with our beloved software.
The first time i tried blender was like a decade ago and it wanted you to use mouse gestures for everything. it totally put me off .
do you ever forget how to do stuff in blender after a bit of time not using it
https://blenderartists.org/forum/showthread.php?353382-I-feel-proud&highlight=
this is my example of my fanboyness: this was my quote in that post:
"I am experiencing a strange bond with this tool"
when I started tinkering with 3D, it was back hand coding OpenGL tri strips, too much work so gave up. I also remember being given 3d Max 1.0 at the time, didnt have a clue what i was doing at the time :(
Only recently ( 5 years or so ) since more help and places to discuss have popped up ive got back into it.
;)
People just tend to be fanboy-ish towards things they use
mmalhomsi cough...I only use Blender 😅
With the right emulator-software it can davidchipman
I believe Photoshop has to be the most pirated software
I don't.