• Jake Korosi(jakeblended)

    Sounds good

  • Jonatan Mercado(jonimercado)

    Hey Kent! I'm eager to learn how. thanks for sharing your time!

  • Omar Domenech(dostovel)

    Yes, we still have the prize couch at the back

  • R
    Rita G

    Gotta go. I'll be back in a few minutes. Only 3 - 5 minutes walk home.

  • n647

    video working well, sound a bit low

  • Omar Domenech(dostovel)

    All green

  • t
    tobles

    Hey look Omar, the price couche is still there!

  • R
    Rita G

    Hi Kent. Hi Jake.

  • Jake Korosi(jakeblended)

    Happy new year, Kent!

  • Jake Korosi(jakeblended)

    Video and sound!

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

Volumetric Rendering *today*, Junior

If you're like me, a few years ago you tried volumetric rendering with Cycles. And after waiting 30 seconds for your computer to calculate 1/100 samples, you cancelled the render and never tried it again.  The fact is volumetrics are extremely complex to calculate and sloooooow to render.

Until Eevee! Volumetrics in Eevee shocked me the moment I heard it was a feature and I have to say they're quite competent. Finally we can edit volumetrics quickly. Sure you lose some authenticity but it's well worth adding this tool to your Blender utility belt.

Stratocirrocumulonimbo...expialidocious

In this stream we will focus our creativity toward clouds, starting with a simple cloud chunk first and then trying out a larger "cloudscape":

Materials Rendering