Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4 (this video), we will bring it all together and create our whole island scene.
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
That looks good so far.
Yeah, that's perfect
Oh yeah, that guy is amazing.
I've never used the Normal output of the Texture Coordinates so far!
Nodes never fail to amaze me.
Nope, I'm with you :)
yeah you're right notcastanza
I think you can shift-A to add it as well
Kent you can just drag the image directly from your file browser into Blender and it automatically imports as a plane.
[Q] any reason why you didn't use the import image as plane for this?