• Kent Trammell(theluthier)

    You doing well, Phil?

  • Jake Korosi(jakeblended)

    Good day everyone!

  • Kent Trammell(theluthier)

    Haha that reminds me of when my friend's appendicitis flared up. His mother said "I knew it was serious when he wasn't complaining."

  • Aaron Rudderham(thecabbagedetective)

    3D is fun and all but whenever I look at my Steam library or my wall of games I get a little bit sad that I don't have much time to play them lol

  • Aaron Rudderham(thecabbagedetective)

    Thanks Rita, he's slowly but surely getting there. Or at the very least he's moaning about dinner so that signals an improvement to me.

  • Kent Trammell(theluthier)

    I'm doing good, Phil! I think today's tasks will be fun. Almost done with a big course. vacation next week..good things lately

  • R
    Rita G

    Aaron, sorry about your father. I hope he will get better.

  • R
    Rita G

    Hi Kent, Phil, and Aaron.

  • Phil Osterbauer(phoenix4690)

    Hi Kent, how are you sir?

  • Kent Trammell(theluthier)

    Hi Rita! And Phil too 👋

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4 (this video), we will bring it all together and create our whole island scene.

Here is the result we are going to finalize today

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering