• Kent Trammell(theluthier)

    solidarity! ✊

  • Aaron Rudderham(thecabbagedetective)

    Well I'm very much looking forward to August's >>*C-L-A-S-S*<<, I'm sure it'll have a lot of insight!

  • Jake Korosi(jakeblended)

    Ha - well your dev is on a nice R&R break though - I'm kind of jealous actually

  • Kent Trammell(theluthier)

    Lol Aaron. I'm still calling August's class a CLASS instead of workshop. Consider it a subtle protest in light of an official workshop system not being developed (yet) 😏

  • Jake Korosi(jakeblended)

    And according to Ton it's a true grant, no strings and no consultation.

  • Aaron Rudderham(thecabbagedetective)

    Yeah, not the biggest fan of Epic but that was rather neat.

  • Jake Korosi(jakeblended)

    Yeah that was insane

  • Aaron Rudderham(thecabbagedetective)

    I'm fine with missing that, just the main event I'm concerned with. Just hoping it turns out better than my first entry.

  • Phil Osterbauer(phoenix4690)

    You guys see this Epic Games donation to Blender of $1.2M? Amazing huh?

  • Aaron Rudderham(thecabbagedetective)

    Part of why I enjoy the cla- workshops.

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4 (this video), we will bring it all together and create our whole island scene.

Here is the result we are going to finalize today

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering