Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️
Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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We are going to create our tropical Blender island
In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Link-based Blender workflow
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
Eevee for large scenes
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
Howzit going bros?
Spikey got them all in one swoop
The gold one has already been won today
Oh man I wanted a gold one
Omar gets a silver cookie!
That only means you are paying attention KJ
That's what I always do, Omar
Ha!
is it weird that i almost hit ctrl s on my computer when Kent just finished that?
[Q] You can use the numbers in the color ramp node to select the color flags and avoid the cumbersome selection when they are too tight