• Omar Domenech(dostovel)

    Emission just because that is the node Kent have plugged in

  • Shin Wallace(shinwallace1)

    so to bake vertex colors, we set it up in the viewer node and bake emission?

  • Omar Domenech(dostovel)

    Watch out for repeating cats

  • Jake Korosi(jakeblended)

    Wow, Kent just proved you wrong, Omar!

  • Omar Domenech(dostovel)

    You just broke the matrix Kent

  • Omar Domenech(dostovel)

    Baking is like plugging a USB, it is never right on the first try

  • Shin Wallace(shinwallace1)

    disciplines *

  • Shin Wallace(shinwallace1)

    great way to put it spikey.. there are a lot of disciples in the package

  • spikeyxxx

    I think most people have more weaknesses than strengths when it comes to Blender, Shin.

  • Jake Korosi(jakeblended)

    Dwayne Johnson - "The Rock"

Get instant access to this Live Stream.

Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering