Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
i think you can also change the focal length with it as well
That sound cumbersome
The more I learn about making scenes in CG the more I feel cheated
it allows you to change the camera dimensions without typing them into the properties
What does it do?
It's not a glitch. It's a widget similar to those on the lamps
I am comfortable enough with Kent's speed. It is a matter of adjusting. If I miss anything, I have only to replay the video and adjust video speed, if necessary.
[Q] I've notice cameras in 2.8 have a yellow rectangle in the lens, is that a glitch?
also I sculpted Melvin for the first time lol. fun stuff. talk to u soon guys feel free to add
But I like fast