Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2, we made simple plants to add to our scene (watch part 2 here).
In part 3 (this video), we will create our beautiful sandy stylized beach.
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
That goes away
If you click use nodes
I prefer the Layer Weight method because then you can move your camera and the fresnel value will change appropriately all by itself
Be careful if you click it, I can't seem to get the behavior back once I clicked use nodes
[Q] Does your Blender behave that if you click 'Use Nodes" in the world tab, the values you enter there will no longer work, and you have to go to the node editor from then on. But in 2.7X those were linked and it didn't matter.
lol, true dat, Jake.
EVERYTHING HAS FRESNEL
Nice, thanks
i think he's still in cycles from when he did the baking
I'm learning Mapping node. It is great in getting to know the most regular nodes first.