Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2 (this tutorial), we will create simple plants to add to our scene.
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
Aaron, you have learned so much and improved so much since then, congrats!
February 17th, 2018 was the date of my first non tutorial based render. Scary how quick that time went.
How is the 2.8 adventure going?
That look-dev engine sure is useful
Moi Tobles
Heeee-ya tobles!
Hey tobles
Damn that was a year and a half ago, time flies....
You click and image and it takes you somewhere else, you click that and it goes somewhere else again
Must be weird using flat shading though. Last time I used it was with my "Childhood Memory" render and that was only because I didn't know what smooth shading was.