• silentheart00

    Aaron, you have learned so much and improved so much since then, congrats!

  • Aaron Rudderham(thecabbagedetective)

    February 17th, 2018 was the date of my first non tutorial based render. Scary how quick that time went.

  • silentheart00

    How is the 2.8 adventure going?

  • Omar Domenech(dostovel)

    That look-dev engine sure is useful

  • Omar Domenech(dostovel)

    Moi Tobles

  • Aaron Rudderham(thecabbagedetective)

    Heeee-ya tobles!

  • silentheart00

    Hey tobles

  • Aaron Rudderham(thecabbagedetective)

    Damn that was a year and a half ago, time flies....

  • Omar Domenech(dostovel)

    You click and image and it takes you somewhere else, you click that and it goes somewhere else again

  • Aaron Rudderham(thecabbagedetective)

    Must be weird using flat shading though. Last time I used it was with my "Childhood Memory" render and that was only because I didn't know what smooth shading was.

Get instant access to this Live Stream.

Let's continue our summer Blender project. In this tutorial, we are making plants 🌿🌳🌱

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2 (this tutorial), we will create simple plants to add to our scene.

In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating these simple plants

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering