• Aaron Rudderham(thecabbagedetective)

    I don't think I can afford to burn out at this point haha.

  • Aaron Rudderham(thecabbagedetective)

    Hopefully by the end of July my (currently four) projects will be completed and I can showcase everything.

  • silentheart00

    lol, yeah! But don't burn out, either.

  • Aaron Rudderham(thecabbagedetective)

    Thank you very much guys, I've put in a lot of hours over that time so I guess the best thing now is to just put in some more eh? We can do it.

  • Omar Domenech(dostovel)

    All the bugs takes its toll though

  • Omar Domenech(dostovel)

    It's like how you don't understand how is it that you were with your ex-wife

  • silentheart00

    one of us.... one of us....

  • Omar Domenech(dostovel)

    Even now I can't go back to 2.79

  • Omar Domenech(dostovel)

    2.8 is great, I'm getting used to it fast

  • t
    tobles

    Aaron I was really impressed how fast you did the Realistic Character Course and how great your results are

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Let's continue our summer Blender project. In this tutorial, we are making plants 🌿🌳🌱

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2 (this tutorial), we will create simple plants to add to our scene.

In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating these simple plants

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering