• t
    tobles

    Dang it, I can't stop thinking about CG HELL

  • s
    smurfmier1985

    SAVE

  • Omar Domenech(dostovel)

    I would've called the material "Johnson"

  • numbernine

    [Q] Does Dirty vertex colors take into account subdivision modifiers?

  • Omar Domenech(dostovel)

    YouTube follows an alternate universe rules

  • Matthew Ullrey(ullreym)

    I had to draw rocks in a life drawing class.... no one questioned the instructor about that.

  • Matt Dickun(az93)

    Leonardo Davinci used reference.

  • Jake Korosi(jakeblended)

    Looks good to me.

  • numbernine

    That's six minutes including the retopo right?

  • Omar Domenech(dostovel)

    That rock on the future will be featured on a sim tutorial about breaking windows

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Let's continue our summer Blender project. In this tutorial, we are making plants 🌿🌳🌱

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2 (this tutorial), we will create simple plants to add to our scene.

In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating these simple plants

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering