Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2 (this tutorial), we will create simple plants to add to our scene.
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
Woah, Miranda's comment doesn't show up
Not a red fern hopefully because that will make me sad.
You can go even faster ;)
With some additional planning, using curves / modifiers + particles I bet you could create a great base tree that'd be really easy to change up
Those wouldn't bother me, I kept bees when I was a teenager. :)
Do coconuts require pollinators like bees?
Other problem, he had HONEY BEES among fruit trees and they can sting.
From this view, it looks like Sideshow-Bob
That was the curse of living next-door to a self-sufficient neighbour who grew everything in his kitchen garden.
Oh wow....