• t
    tobles

    That's it, I get a beer now!

  • Jake Korosi(jakeblended)

    Awesome spikey!

  • numbernine

    [Q] the leaf scale option does work when using duplifaces for some reason, just tested it.

  • spikeyxxx

    [Q] Kent to randomly scale the leaves: Object > Transforms > Randomize Transforms. Very handy!

  • l
    lofaktirhum

    numbernine Thanks, I love you!

  • Jake Korosi(jakeblended)

    SAVE SAVE SAVE SAVE

  • spikeyxxx

    [Q] Kent, info: next to Load Preset there is a Limit Import that is checked by default; it doesn't import leaves and limits the branches...

  • Jake Korosi(jakeblended)

    Heh

  • t
    tobles

    Every time Kent says "Trunk" I have to think at beer ...

  • numbernine

    llofaktirhum If you want a ballpark number, a character (in-game) in Overwatch with weapons included is between 39 and 60K triangles

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Let's continue our summer Blender project. In this tutorial, we are making plants 🌿🌳🌱

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2 (this tutorial), we will create simple plants to add to our scene.

In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating these simple plants

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering