Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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We will start by creating stylized tress (this video, part 1).
In part 2, we will create simple plants to add to our scene (watch part 2 here).
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
put the alpha out to the alpha in?
wait no, what
The other ones have a blank alpha channel I'm guessing
This does look like so much fun
You don't want to mess with palm trees, they have fronds in high places
This is already fast for me, now you got me nervous
Cool, I was just curious. I'm mainly focused on blender but I'd like to eventually be a one man shop and do my own concepts as well.
SAFETY DANCE
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Photoshop hardly ever changes but PS CC 2019 was such a mess to me that I actually reverted, brr