Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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We will start by creating stylized tress (this video, part 1).
In part 2, we will create simple plants to add to our scene (watch part 2 here).
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island sceneΒ (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
It's a tough one
Yeah π
That's something we'll be rendering pretty soon then π
Yes
Are you talking about the propeller on your hover vehicle dostovel?
I feel like one of this things π
Just made some spinning props myself, didn't know you could just get that effect so simply
Now I just expanded the keyframes to a longer length and the illusion goes away
Thinking it was a gimbal lock issue
I disarmed that rig at least 6 times